BioShock Infinite Review: A Story Worth Going Through
There's a reason why more people are seeing the potential of video games as the next reeling stories that could feed Hollywood's hunger for originality, passion, and wonder--it's as if video games are just spinning out tales after tales which we are bound to be taken in, fall in love with, and never want to let go of.
It's the same with BioShock Infinite. You know you're there to play an intensely immersive shooter game--and it is--but you realize that there's more to that than just mindlessly aiming with blazing machine guns, shotguns or Vigors, the magical powers that can also be used as weapons against the enemy.
Imagery everywhere
It's impossible to escape the scenery that comes with BioShock Infinite. The first glimpse of a city reminds you of an old America, with a blue, red, and white flag waving in the wind, patterned in an almost evolved--or devolved?--American flag.
The structures, with the sunny skies seen from afar, gives it the feel of a floating version of Atlantic, until you check out the trees in the forest and find the more gruesome details of a dystopia that disguises itself with sunny skies and giant blimps.
According to GameSpot, you'll even see the illnesses that mar the citizens, perhaps a physical manifestation of the corruption within.
Elizabeth, the companion, and what makes BioShock Infinite what it is
When BioShock Infinite hit stores, it seems as though many were not only looking at the potentials of the game itself, but looking at Elizabeth as a character.
CNN reports that much work, debates, and planning had been invested in Elizabeth, even though she's a non-controllable character and only exists to be the companion of Booker DeWitt, the protagonist after he saves her from the tower where she was locked in the rest of her life.
"The biggest challenge of this entire game wasn't the skylines and it wasn't the open world," said Drew Holmes, writer of BioShock Infinite to CNN. "It was making her real because she is the game. If she doesn't work, everything else we've been shooing for is meaningless."
But more than being the emotional ground for players' attachment to the game, Elizabeth also provides a myriad of resources for Dewitt.
Joystiq reports that she can provide players with ammunition, fuel for vigors, and health packs, which are crucial for battle scenes. In addition, she has the ability to control tears--basically fluctuations in the fabric of time--which she can open at will and provide DeWitt with a lot more manpower and cover.
It's as if you have your own limitless power-up weapon, but it also serves to propel the narrative, as the power is both an amazing and terrifying display that puts a distance of mistrust between characters.
She's more an aid than your average damsel in need of rescuing, and while her naivety is something pronounced, you never feel as though you have a burden at your side. Other times, it may even seem as though you're propelled to move on with her.
Aim, Vigor, Combat
The fights are pretty much the standard, with nothing spectacular, but nothing below expectations either. You get frantic combats, enemies that know how and where to strike, and challenge you mobile-wise.
While the gun combats is not at par with BioShock Infinite's storyline, Telegraph reports that the layers by which you can experiment with the fights, make use of magical attacks like Vigors, and set traps to take on the enemy can give it a little of a boost.
And if fans were to be a bit more nitpicky, Eurogamer reports that, compared to the underwater adventures of previous BioShock, this particular version leaves less for the exploration and more for pushing forward. In fact, alternate maps are no longer necessary because you won't get lost along the way.
But BioShock Infinite scores more points for its technical feature, with a fluid action-packed shooting experience, enhanced by more upgrades that make you feel like you can conquer the floating city in all its glory--allowing you a great narrative without veering away from the shooter experience that's also the core function of the game.
Overall, BioShock Infinite is a story worth telling and one worth listening to from start to end. You have fleshed-out characters that actually mean to you more than just a life supply source or an enemy to be gunned down. And games, much as everything else, rely on a good narrative to keep their players engaged and raring for more. And this is what BioShock Infinite does best.