'The Legend Of Zelda: Breath Of The Wild': Producer Eiji Aonuma discusses worlds, weapons and dungeons
“The Legend of Zelda: Breath of the Wild” has been a long time coming, but all roads lead to a deserving wait as the official release date looms closer and closer. In a new interview, producer Eiji Aonuma discussed the details of the upcoming dungeons, weapons and why exactly the upcoming game is such a turning point for the franchise.
“A lot of people criticised us for lacking freedom,” he told French publication Le Monde. He then continued on to discuss how even Nintendo designers had believed there was fun in a linear journey. Nevertheless, the team took a different path and have instead opted for a more open world. The new title will allow players to move about in the world freely and pretty much go wherever they want. “I think ‘Breath Of The Wild’ will be a key moment in the history of the saga,” he said.
Aonuma then went on to confirm that the traditional dungeons will return to “The Legend of Zelda: Breath of the Wild.” He discussed how some shrines are larger than others and that some feature a harder battle to overcome. He furthermore confirmed that a dungeon will not necessarily be themed after the location where it is found.
Another tidbit that Aonuma shared is that Nintendo changed the leveling up feature of abilities and weapons. The company has instead replaced this with a degradable weapons system. Stronger items will still be needed to overcome specific challenges, but players will no longer have to spend time upgrading the same. Instead, players will need to search for and strategise the use of stronger weapons.
“The Legend of Zelda: Breath of the Wild” will launch internationally on March 3 alongside the much-awaited Nintendo Switch. The game, which will further the journey of Link, can be preordered here for about $90.
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