‘No Man’s Sky’ gameplay demo features trading, more aliens, official track confirmed to come from 65daysofstatic
![No Man's Sky](https://d.ibtimes.com.au/en/full/1507459/no-mans-sky.jpg?w=736&f=9067f9e434cff05166d9c03911caf00b)
A new teaser for “No Man’s Sky” is out, and it features 21 minutes of gameplay. The new gameplay is part of the IGN First, where Hello Games’ Sean Murray takes fans through another look at one part of the game’s expansive universe.
The gameplay footage shows off a planet that has quite a chilly landscape. As seen in the video below, it seems that shooting stars, or at least light sources that seem to streak through the sky, pass through.
Murray also shows how players can know how to get to know the lore of the game. The gameplay shows a day and night cycle, seen following how the same cold landscape features first a night scene, then a day scene. The latter let player see more clearly the planet, is resources and even some of the dwellers and inhabitants of the planet.
Additionally, players are given a glimpse of the weapon that can be used. In this gameplay demo, it is used to create a hole that leads to a cave underneath the actual world. As Murray had said, the basic of the game is knowing where things can be found so they can be used as resources later on.
Exploration on the different planets of “No Man’s Sky” will not be complete without the accompanying musical score. Dubbed as “No Man’s Sky: Music for an Infinite Universe,” the official soundtrack will feature music from 65daysofstatic, GameRanx reported.
This soundtrack will be released before the actual game, so fans could listen to the music to get pumped up. Laced Records will release the soundtrack on June 17. For those who have been following “No Man’s Sky” back when it was revealed in 2013, they may have already heard one of the tracks in included in the soundtrack.
“Debutante” was first heard during the debut of the game from three years ago. It is just one of the 1 expected tracks for the original music. This will be accompanied by six more soundscapes and sound design, which will bring the soundtrack to a total of two hours’ worth of music.
As a bonus, the source confirmed that the soundtrack will be combined with raw audio and sound textures. These will all be run through the unique music engine for “No Man’s Sky,” via direction of Paul Weird. Just like the game, it will have a self-generating soundtrack that matches the infinite number of exploration paths players can go through.
“The project has pushed us to explore new processes and techniques, to rethink our relationship with our own music and to essentially soundtrack every narrative thread of a ‘choose your own adventure’ novel that exists only in our minds,” said 65daysofstatic to Gameranx. “We’re really proud of the results, and can’t wait to release the album and play it live.”
“No Man’s Sky: Music for an Infinite Universe” can be purchased as a deluxe double CD, as a 10-track double vinyl with digital download of all 16 tracks or as a deluxe vinyl collector’s edition featuring all 16 tracks spread across 4 LPs.