‘Resident Evil’ games available at great discounts on Steam; ‘Resident Evil 7’ ‘Making of’ video takes players behind the scenes
“Resident Evil’ franchise sale is live on Steam and there are some pretty good deals to take advantage of. Gamers can pick up some of the best survival horror games ever made, and that includes the latest “Resident Evil 7: Biohazard.” It is now available for just US$45 (AU$60 approx).
The season pass inclusive deluxe edition is available for US$75 (AU$100), original price being US$90 (AU$120). Gamers can head over to Steam and take a look for themselves. There is also an entire list of “Resident Evil” games, waiting to be scooped up. All these titles are on sale and some of them even have nearly 90 percent discount on them. Obviously the main draw is “Biohazard.”
The full list of games includes "Resident Evil 7: Biohazard" ($44.99), "Resident Evil 7" Deluxe Edition ($74.98), "Resident Evil 4" ($6.99), "Resident Evil" HD Remaster ($9.99), "Resident Evil 0" HD Remaster ($9.99), "Resident Evil 5" ($6.99), "Resident Evil Revelations" ($6.89), "Resident Evil 6" ($7.49), "Resident Evil 6 Complete" ($8.39), "Resident Evil Revelations 2" ($0.77), "Resident Evil: Operation Raccoon City" ($5.99), "Resident Evil: Operation Raccoon City Complete" ($7.99), "Resident Evil" Collector's Pack ($49.31), "Resident Evil" Deluxe Origins Bundle ($18.39) and "Resident Evil 4/5/6" Bundle ($18.46).
There is unanimous consent on the fact that “Resident Evil 7” is the scariest game ever made. According to WWG, Capcom recently released the first part of its "making of" documentary for “Resident Evil 7.” It takes viewers into the thought processes that again took back the game to its survival horror roots. The game has also taken the franchise for the first time to the first-person perspective. The game also delivers an unthinkable level of immersion that brings the horror up, close and personal.
Director Koshi Nakanishi reveals in the video shared below that one character that was left out from the game was Baker Family’s dog, Diane. She was in fact a part of the dinner scene but was left out at some point during development. In another chilling reveal, executive producer Jun Takeuchi described the zombie prototype that reacted to breathing. Gamers had to hold their breath using a controller button to get past the zombies. A breath metre would show how much breath the player had left.
In case the player had to take another breath and the zombies heard him, the fight would be on. This prototype was also removed because the testers tensed up and held their breath during the segments. It would have given people hypoxia. Watch Making Of Part One: Beginning Hours here.
Source: YouTube/Resident Evil