‘Titanfall 2’ dev reveals new changes made from community feedback, includes new progression system
“Titanfall” has been a relatively successful title when it was released. However, its lack of a single-player narrative and campaign had been felt by players afterwards.
The depth of the experience beyond the fighting had been what’s lacking, and this is what the sequel aims to correct.
Perhaps the biggest change that the developer will deliver with “Titanfall 2” is the fact that it will now have a single-player campaign. In an interview with PC Gamer, Lead Engineer Jon Shiring stated that their approach was a different take from the other games that the team had worked on.
“We took a lot of creative risks of embracing the pilot mobility and really leaning in on that, and trying to make a single-player game that doesn’t try to pin you in and get you to stop using your mobility,” said Shiring to PC Gamer.
He also teased that, because of this, the single-player holds a lot of surprises once players jump into the game. An example of this is how players will have to figure their way through the campaign.
What’s more, the addition of the single-player is to address previous feedback about the original title. This time, Respawn will deliver a full story-based approach using the single-player campaign.
The developer had been following its community’s discussions during the creation of “Titanfall 2.” According to Producer Drew McCoy, this was done by way of listening via Reddit, Twitter and other social media and seeing the messages and likes of the players. He told The Guardian that the main feedback from fans was that they had loved the core of the game, but that to improve on this, what it needed was more depth.
McCoy even compared it to “Street Fighter,” in that players will have the ability to approach a specific kind of robot once they are seen in the battlefield. This will give more strategy to the player, and allow more specific and a more in-depth approach to how titans will be like in “Titanfall 2.”