Xbox One and DirectX 12’s Power Explained and Xbox 360 Emulation Possible?
The Xbox One has always been touted as having a less superior graphical performance power when compared to the PS4. But Xbox One fans have been hearing the newest update that is not only massive in terms of scope, but also in the way that it may transform Microsoft's next-gen console.
There has been talk about improved power and overall changes in the Xbox One with the introduction of DirectX 12, but some people are wondering what exactly this means in concrete terms.
Phil Spencer, the new head of Xbox, has taken to Twitter to give a rough sample of what this means. "When you think about start of gen to end of gen teams learn a lot. DX12 will help as well, think PDZ to Halo 4."
So how exactly does the DirectX 11 differ from the DirectX 12, and what can that do for the Xbox One? Gamer Headlines has a pretty simplified way of understanding how the two differ and how the difference can actually make efficient work of improvements in the system.
To start with, the software DirectX can be found in a variety of devices, as it is used to process graphics. And for the current DirectX 11 on the Xbox One, there is hardly any efficient distribution of processing of data and cores, as only the first "thread" manages all the heavy lifting without disseminating any to other cores. This is the reason why graphical inferiority, so to speak, can be seen, so that the Xbox One can hardly process the likes of resolution beyond the always-there 720p.
But when DirectX 12 comes along, the work will be distributed to a number of cores, which will now work in cooperation with each other, rather than just leaving it to one core to handle all the tough work.
Taking from a previous interview, Gamer Headlines quotes Brad Wardell, CEO and Stardock Corporation founder said of the DirectX 12 software. "[It] effectively gives every Xbox One owner a new GPU that is twice as fast as the old one."
Of course, the efficient work does not come without trade-offs, the most immediate one would be the heat that the Xbox One will be generating. Now this will be a test of the hardware of the Xbox One, which hopefully will stand the test of the DirectX 12.
Xbox 360 games playable on the Xbox One in the future?
When Sony announced the possibility of playing PSOne and PS2 games on the PS4, there was much acclaim on the backwards compatibility and emulation for the next-gen platform, making it a console that's even more worth getting.
Now, Microsoft is reportedly also thinking about providing the same feature for the Xbox 360 via its next-gen console, Xbox One. And that the company is seriously thinking about delivering this feature.
CVG reports that the feature was mentioned during BUILD 2014. "There are [plans]. But we're not done thinking them through yet, unfortunately," said Frank Savage, development lead for Xbox. "It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there's nothing to announce, but I would love to see it myself."
Whether this sudden speculation was spurred on by the capabilities announced for the PS4 via the Gaikai-powered PlayStation Now or whether it is to ensure that Xbox 360 fans or those who also want to play Xbox 360-exclusive games may want to purchase the Xbox One instead is yet to be seen, but it is a pretty good addition to the features that can be found on Xbox One.
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