Xbox One Update Previews More Features, A New Solution to Max Out Xbox One eSRAM Potential
The May update for the Xbox One is well underway, and in fact, a new update has been released for those who are part of the early testers for the beta preview. For the most part, the improvement with the recent small update was targeted for the bugs surrounding game recording.
The latest update was spotted by DualShockers, those who are able to access the software preview should have already been able to install the latest update had you connected to the Xbox Live sometime after May 11.
In the latest preview, there are four main fixes and improvements targeted with the update. There's one to address the issues where the Game DVR clips may be recorded without audio. Improvements have also been released for underlying OS changes that are required for planned 1405 features (which were not detailed in the log).
The update will also update the system update button found under Settings. After the update, the button will say "No update available" and will remain grayed out if there is no update or become clickable and change to "Update console" when an update is released. Lastly, there will be fixes for issues found in the Party Chat.
The beta version is available for most people, but glitches are expected. Most of the early testers are there to help Microsoft improve on the bugs for future Xbox One features.
Xbox One's eSRAM Full Potential Tapped for Bigger Bandwidth Saves
Until now, the Xbox One has been seen as the so-called lesser next-gen console because it has less power in terms of hardware compared to the PS4. Whether it's via the resolution gate of some games that have already been released or the much-touted arrival of the DirectX 12 that will reportedly give a massive boost to the console, it seems that the Xbox One does have some room for improvement.
However, one developer was able to tap more power from the Xbox One in order to power what is known to be one of the more beautiful games on Microsoft's next-gen console: "Ryse: Son of Rome."
In an exclusive interview with Gamingbolt, developer Crytek reveals how they were able to create such a beautiful game even with what everyone calls as the limited console.
"CryEngine has a unique and novel solution for this and was shipped with 'Ryse.' One of the problems when using Deferred Shading is that it's very heavy on bandwidth usage/memory traffic," said Sean Tracy, Crytek's U.S. Engine Business Development Manager to Gamingbolt.
"This gets exponentially worse as overlapping lights cause considerable amounts of redundant read and write operations. In 'Ryse' our graphics engineers created a system called tiled shading to take advantage of the Xbox One."
Crytek's solution was to make use of tiled textures in order to maximize the Xbox One's eSRAM, which works better with tiled textures. This means bandwidth gains and a practical solution for a very beautiful game, never minding all the resolution gate issues.
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