The Halo: Spartan Assault is one of the awaited games for the Halo franchise, because it not only give access to the game for more casual gamers, but also challenges the very idea of an ideal-for-console game to transform it into something more optimized for mobile devices.

With last week's Build, Phone Arena reports that more updates and details have been revealed about the elusive game.

For instance, starting the middle of this July, gamers with Windows 8 devices can finally play the game--though what it is exactly has not yet been confirmed, as the report continues that the game won't just be a first-person shooter game.

At $6.99, you'll also be getting updates and add-ons for the game. Since the game has been optimized for the touchscreen devices, the arrangement of the 25-in-all levels will be around 6 minutes per level, so as not to disrupt the gamer from the other tasks that he is supposed to be doing while on the go.

Of course, this is where the tricky part of the multiplayer comes into question, as many factors, such as Internet connection and ability to chat and connect with co-op members while on the go, will be a little harder to optimize for the device.

For the meantime, the game will be solely a perfect fit for touchscreen devices, but with the reported Halo 2014 coming out next year, there's a big chance that there will be support for the console or perhaps a few unlockables that can be found in both devices, that would help or add to the gaming experience of the other.

New game types coming out this July for Halo 4

July will feature a few changes and additions to Halo 4, particularly for the multiplayer mode of the War Games.

The Gamer's Drop reports that new game types, community-created maps, and some more adjustments will be in effect starting July 1.

A new game type called Lockdown will be available in a game that directs one central base as a point of control that teams will battle over, which has been described by community creators as a fun game type that would be just a blast (literally ) of fun and explosions.

Hivemind will feature four community forge maps, Payload, Drillsite, Temple, and Repression.

"Hivemind give humans a second chance to stay alive, while the default Flood is a one-lunge kill. This change increases the amount of time players get to spend on each map. Overall, it's a very balanced experience for the humans and the Flood," said Narb Guy, creator of one of the forge maps Payload.

For more information or for the complete list of these additions, check out the Halo Bulletin.

Halo 2: Anniversary, will it or won't it?

When news broke that what gamers witnessed at the E3 2013 was not the Halo 5, speculations have already exploded left and right about what Halo game that was intended to be.

And among these speculations were the possibility of a Halo 2: Anniversary. From Microsoft's side, there has not been any specific announcement, though Phil Spencer, VP of Microsoft Game Studios said that the rumored game is being discussed within the company.

"We have discussions about it. it's more about the right time and making sure that we really would do the right thing for the franchise," he said in a statement quoted by Destructoid.

The Halo Anniversary was a success for the most part, and if the treatment is similar to the Halo 2: Anniversary in HD, there's a big portion of fans that want the project to push through.

"It's definitely more from the game itself, the experience that we're able to bring the market. Less about "is the last digit a zero?' in terms of its anniversary," he adds in a quote to OXM.

Does this pertain to the many Halo franchises--bringing a different experience to a different user and gadget that Halo will release in?

This isn't to say that a Halo 5 would be neglected, but there seems to be many different Halo titles that are slated to come out in different platforms this year.