With its sudden soaring up the charts and into mobile devices, creator of the hit game "Flappy Bird" has stated that he is pulling out the game from iOS and Android stores.

I am sorry 'Flappy Bird' users, 22 hours from now, I will take 'Flappy Bird' down. I cannot take this anymore.

— Dong Nguyen (@dongatory) February 8, 2014

His tweet received a lot of replies from fans, both good and bad. Ironically, this was announced after "Flappy Bird" reached the height of success with 50 million downloads that had merited it an update.

According to Venture Beat, the new update will slow down the game so that players will have an easier time flying through the gaps of the pipes. Given that a lot of players have become frustrated with "Flappy Bird," the update should have been a welcome change.

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Even with the $50,000 a day revenue from ads, the creator himself does not plan on having in-app purchases. But there's a good theory brought up by Forbes about the way "Flappy Bird" is being handled.

Before "Flappy Bird" is taken down, it's not surprising to see the number of reviews and even downloads soar, considering that a game that has been on the top of the charts and mobile stores will be gone, for who knows how long or for good. But those who are still hoping that the takedown is a fluke may have missed their chance to get it since it's already gone from App Stores.

Mr Nguyen has yet to say anything about the whole affair after the announcement. On his Twitter, the only additional things he had said are, "I also don't sell 'Flappy Bird,' please don't ask" and "And I still make games.' So far, no explanation for the takedown of "Flappy Bird" has been announced.

I also don't sell 'Flappy Bird', please don't ask. — Dong Nguyen (@dongatory) February 8, 2014

And I still make games.

— Dong Nguyen (@dongatory) February 8, 2014

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Dungeon Keeper's hell-bent on monetization

EA has had its hits and misses with video games and mobile gaming apps alike. There's the hit game Plants vs. Zombies and its sequel, which has captured a wide range of audience and has kept up with the hype. And then there's Dungeon Keeper, one that has been criticised by a number of people for its blatant money-making scheme.

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iPhoneFAQ reports that the game, though a free-to-play at the start, actually has a set-up that will either make players pay up in order to keep up with those who don't mind paying or wait for hours on end (up to 24 hours, apparently for one tile).

What's even more annoying is that, when prompted to rate the game, players only have two options, a 5 out of 5 rating or a button having a "1-4 stars" rating. And it doesn't end there. For those who don't give the game a 5-star rating, a page will prompt where players have to email EA on why they rated the game below 5 stars.

"We're always looking at new ways to gather player feedback so that we can continue to improve our games. The 'rate this app' feature in the Google Play version of Dungeon Keeper was designed to help us collect valuable feedback from players who don't feel the game is worth a top rating," an EA spokesperson told Metro.