Batman, Wonder Woman and Superman are three among the famous characters in the DC Comics Universe and playable in the hit game, Injustice: Gods Among Us. Know the killer combos and special moves to deal incremental damage of more than 30 per cent to your opponent.

Batman Walkthrough

Batman is a very versatile character and offers various combo moves that can be potentially dangerous.

Straight Grapple: Batman releases straight metal cord across the entire field and grapples in the opponent. Best used as a combo ender and for zoning characters.

Sky Grapple: An anti-air version of the straight grabble and used as a combo ender as well.

Batarang: A slow projectile travelling across the field which deals small amount of damage.

Up Batarang: Anti-air variant of the batarang which can used to end or open another combo using the ground batarang,

Slide Kick: Slide move which can get the opponent off guard and used together with Batman's basic combos.

Scatter Bombs: Projectile attack from air which knocks off mid-air attacks and stunning ground enemies.

Cape Parry: Counter-attack which reverse the battle in your favour, dealing damage to your opponent after the block.

The Dark Knight move can use up to 33.35 damage to your opponent and using advanced combo moves deal at least 21 per cent up to 37 per cent of damage. Check out the string moves below:

Wonder Woman Walkthrough

Wonder Woman can cover great distance with speed and counter mid-air attacks.

Straight Tiara: A mid-range projectile with moderate speed which travel across the field. She can use this projectile as air-to-air, ground-to-air and air-to-ground.

Amazonian Uppercut: A 45-degree angle from ground-to-air dash, hitting anyone on the path. It can knockdown opponents or end a combo.

Amazonian Dash: Reverse of the Amazonian Uppercut which begins in mid-air. Best move to zone in and catch enemies off guard.

Lasso Grab: One of the best move combined with her other combo moves. She can also gain temporary buff while the enemy suffers temporary debuff.

Lasso Spin: Combo move which can be mixed to all other combos. It is a melee attack and may zone out opponents.

Bracelets of Submission: Temporary damage buff and acts a counter-attack for a few seconds.

Demigoddess' Might: Air-to-air attack which ends to a punch. Best used for quick, combo ender in mid-air.

Wonder Woman can deal 40.70 mid-air damage using his super move called Justice Javelin and his advance combo moves deals at least 25 per cent up to 39 per cent of incremental damage.

Superman Walkthrough

Superman is one of the best characters that can be easily played by a newbie and a deadly choice in the hands of an expert.

Super Breath: A good mid-range which can be used as a combo opener. Not only it can knockback its target, it may also freeze the opponent in place.

Heat Vision: You can use this move to opponents having zoning problems and sweeps across the entire battlefield especially from mid-air.

Rising Grab: Superman will grab anyone in front of him and swings it back to the ground. A good air combo ender and anti-air attack.

Flying Punch: Use this move if zoned by your opponent. It creates a dash then punches the enemy to push him back away from you.

Flying Ground Smash If you want to close in on your target, make superman flying downward in a 45 degree angle. He will hit anyone on its path and may knockdown your opponent.

Heat Zap: A small version of heat vision used on ground and does not automatically zone out your opponent.

Low Scoop: Great combo opener which grabs the opponent from the ground to the air.

Superman can deal 38.00 points of overhead damage by using his super move called Kryptonian Crush. He can also inflict incremental damage of at least 17 per cent and as high as 40 per cent to his opponent.