‘Mass Effect: Andromeda’ update: Multiplayer Apex mission, new patch, space hamster and facial animation
“Mass Effect: Andromeda” is expanding with its first multiplayer Apex mission. It is available for free and includes new items, weapons and playable characters. It is the first of several story-based missions for the game.
The mission will be available till March 27 and is titled “Drack's Missing Scouts.” Players need to investigate the “Firebase Paradox” map to identify a Kett threat. GameSpot’s gameplay video shows the mission in action. Players have reported certain animation issues and BioWare is currently exploring the possibility of fixing it. A new patch has also been released. The game launched on March 21 on PC, Xbox One and PlayStation 4. Meanwhile, it has been revealed that players can get their own space hamster.
According to RPG Site, the space hamster won’t be like Remnant VI who can attack any enemy. However, it will find its own space at the player’s quarter on the Tempest. Players can pet their hamsters any time they like. The first step to undertake for getting the space hamster is to unlock “The Visitor” side quest. “Mass Effect: Andromeda” players walking around the ship will find that someone is secretly eating Tempest’s food. Players need to go to the area where Nomad is stationed in Deck 3. Scan the food remains on the floor near the door to Liam’s usual spot.
The next step is to set a trap at the ship’s research centre to catch the culprit. Players need to go to the Development Section and go to the Special Items tab, where they will build a Humane Trap. The next thing to do is to take the trap and place it at the creature’s lair where the breadcrumbs were found. Players can then carry out tasks and go on missions. When they come back, they will be notified of their catch. Go back to Deck 3 and meet your new friend. The player will be given the option to either pet the creature or release it.
Should they decide to pet the new friend, it will be in Pathfinder’s Quarters. Many “Mass Effect: Andromeda” critics, reviewers and some fans have found facial animations in the game below-par. A part of the Internet community has gone hard on the animators. However, principal lead animator, Jonathan Cooper, who has worked on various “Mass Effect” projects from 2005-2010, has shared a Twitter Moment, explaining the reason for such facial animations in “Mass Effect: Andromeda.” Read more on it on Forbes.