‘Uncharted 4’ multiplayer details unveiled, free DLCs released at the same time, build comparisons sighted
Naughty Dog has taken the remaining few days to give fans a glimpse of how the multiplayer aspect of the game will be like. The biggest news for fans is that all of the future maps and modes following launch will be free.
What’s more, the developer is following other PS4 games, like “Street Fighter V,” where players can get vanity and gameplay store items to be unlocked by gameplay alone.
“The ‘Uncharted 4’ multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded,” said Naughty Dog Lead Designer Robert Cogburn over at PlayStation Blog.
“Our DLC approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the ‘Uncharted 4’ multiplayer community thriving.”
This new philosophy pushes for a new multiplayer DLC economy, which the developer has put a lot of thought in. New multiplayer DLCs will bring in weapons, mysticals and other items. To get these, players will need to complete daily challenges and win matches to earn relics. From there, they will need to spend relics to get new stuff, and go back to the cycle of playing through daily challenges.
The prizes come in the form of Chests. There are two types, DLC gameplay chests, which award weapons, mysticals, boosters and the like, and DLC vanity chests, which are mostly skins, hats, face wear and taunts. These drop randomly for players, but will never drop an item that a player already has, so it won’t turn out to be an endless grind. What’s even better is that “Uncharted 4” avoids the pay-to-win scenario, as the only way Uncharted Points will work is to immediately open the chests, and not buy special chests.
Naughty Dog has also laid out the groundwork of what players can expect for the entire 2016. Summer will feature new maps, weapons, boosters, a new mystical and game mode, plus new skins and vanity items. Autumn will bring in co-op and more of the above mentioned items. Both winter and spring of next year will feature even more weapons, boosters, skins and vanity iems.
While the developer and the team express their disappointments with early leaks of the game, this has not stopped some of the players from providing leaks. Still, one comparison sighted by Gearnuke puts the previous build of the game from E3 events side-by-side with the final game.
According to the source, the developer did not disappoint. The earlier builds from E3 2014 were already impressive in terms of realism but even in the final game the character model does hold up from the first impressions look. The screenshots, seen in the link above, shows screenshots in Photo Mode.
It was also confirmed that the cutscene model and gameplay model are the same, which is a big upgrade from Naughty Dog’s older “Uncharted” games. The builds also confirm the developer’s promise from before—that the cutscenes are not pre-rendered, which makes for the fluid cutscene to gameplay and back sequence seen before even more seamless.
PS4 players can expect “Uncharted 4: A Thief’s End” to launch on May 10. Hopefully, by then, there will be no more leaks regarding the story line or other surprises that the developer had in store for the players.
"Uncharted 4" Madagascar trailer(Credit: YouTube/PlayStation)