Nintendo Switch: First non region-exclusive device in years offers little built in storage
The Nintendo Switch was revealed over the weekend, and the console is thus far still living up to all the hype that has followed it. Its overall review is still up for debate -- as most Nintendo products have been just as arguable -- but the company has put a lot of worthwhile features into the unit.
Nintendo has been notorious for region locking its consoles in the recent past, but the Nintendo Switch appears to be the tipping point. As a region free unit, this means that players will get to purchase a game from any location and it will be compatible with the console. Games that will only be released in specific countries like Japan will no longer be unattainable for players in Europe. The feature could also theoretically minimise waiting time when a popular game title is released to one location first.
One of the largest setbacks of the Nintendo Switch is its built in storage, half of which will be wiped out digitally installing “The Legend Of Zelda: Breath Of The Wild" alone. The internal storage capacity of 32GB will not be enough for the average gamer, but Nintendo has installed a feature that will soften the blow. Initially, it was revealed that the console will be able to support 256GB Micro SDXC cards, which slip into a slot underneath the system’s kickstand.
However, a statement released to Game Informer confirmed that the Nintendo Switch will be compatible with 2TB SDXC cards. Cards of this magnitude are currently unavailable in the market, but once they are offered can be partnered with the console. “Nintendo Switch is compatible with the SDXC standard, which supports up to 2TB,” the statement said. “Note that 2TB cards are not yet on the market, but the system will support them when they are.”
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