Now, Sucker Punch's InFamous Will Never Be on Xbox, WiiU
Independent studio Sucker Punch Productions for the past 10 years has developed exclusively for Sony Corp.'s consoles games that include inFamous for the PlayStation 3 and the Sly Cooper Games for the predecessor.
Now it looks like the inFamous franchise and other games by Sucker Punch will never be on Xbox 360 or the highly anticipated WiiU.
Sony Computer Entertainment announced Tuesday that long-time partner Sucker Punch Productions is joining the global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS).
The acquisition of Sucker Punch for an undisclosed sum marks the 16th studio to join the SCE WWS family. In March last year, Sony bought Media Molecule, developer of the LittleBigPlanet games for the PS3. Three years before that, Sony acquired Evolution Studios and Bigbig Studios - the developers behind the MotorStorm and Pursuit Force games.
Based in Bellevue, Washington, Sucker Punch Productions is the award-winning developer of the Sly Cooper series for the PlayStation 2 computer entertainment system and the inFamous franchise on the PlayStation 3 computer entertainment system, with combined franchise sales surpassing seven million units worldwide.
Best known for signature creative talents, including award winning animation and art direction, visual style, immersive storylines, strong characters and highly interactive worlds, Sucker Punch has created some of the most successful games in PlayStation history.
"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said Shuhei Yoshida, president, SCE WWS. "The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3's history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."
According to reporting by All Things D, Brian Fleming, managing partner at Sucker Punch, said they approached Sony about the idea of acquiring the company for a number of reasons. In particular, he said they started to feel an enormous sense of risk, given that the 75-employee company would only work on one title at a time.
Sucker Punch's day-to-day operations will continue to be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio.
"We've enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties," said Brian Fleming, managing partner, Sucker Punch Productions.