Integration may also be in the cards for Sony's next generation console PlayStation 4, but it's not in the same level that Microsoft took its Xbox One, as reports trickle in of Remote Play being a requirement for games on the PS4.

IGN reports that the only exceptions to this are games that have been tailored to use the PS4 Eye. The latest rumor came from a trusted developer who has spoken in an interview with Digital Foundry.

This required remote play is also a very next-generation feature, considering that it's already on the operative system level as compare to the PS3. According to GameSpot, this means that developers can use the feature without compromising the speed.

What makes feature different is that the game can be experienced on the handheld device, without giving it too much of a burden, as the PS Vita will merely be a vessel that transmits the game, while the PS4 does all the playing and computations.

Remote Play for the PS4 is made possible by the Gaikai technology, acquired by Sony last year, and it has already been demonstrated when the PS4 was first revealed.

Almost four months since the reveal as well as lessons that can be taken from Microsoft's own fiasco of a reveal should help Sony this June on how they can better propel the market with Remote Play to put the odds back in their favor.

Going up against Xbox One and Wii U

It can also dispel the notion that Sony is merely aspiring for future cloud power, as Gaikai's cloud-streaming purpose can easily be a forerunner as Sony catches up to the Xbox One's purported three consoles' worth of cloud power.

If this report does proves true, it will also put the PS Vita up to the level of Nintendo's Wii U, not only boosting the possibility of Sony being the more preferred choice when it comes to the next generation consoles, but also putting Nintendo on a yet rockier position in the market.

Since this is a game-related issue that needs clarification, what better venue for Sony to address the leaks and rumors once and for all than on June 10 at the E3 2013.

Microsoft says Kinect does not invade privacy

Also on the path to redeeming and patching up unconfirmed ends, Microsoft has also confirmed, in an interview with Kotaku, that the Kinect is not a monitoring device.

"It's not always watching or listening," said a Microsoft spokesperson to Kotaku. "Yes, you can turn the system completely off. This would use no power and turn everything off."

It seems that potential Xbox One buyers were bothered by the description of the Xbox One being "always on." However, Kotaku also points out that the advance features of the Kinect, such as voice detection, facial recognition in any lighting condition, and vital statistics readings, are pretty much features that make spying more real than ever.

"Kinect for Xbox 360 was designed and built with strong privacy protections in place and the new Kinect will continue this commitment."

Again, it boils down what will be divulged at the E3 2013, with Microsoft still having a long way to go to appease concerns, preferably with a demo that can put all the rumors to rest.