Gamescom may be over, but it seems that the onslaught of PS4 game titles isn't yet. An impressive list with 33 game titles will support the PS4 at launch, but Sony is preparing the succeeding game titles following the one-time launch.

This is an important factor for the console to ensure that the hardware will not run out of titles once it becomes available worldwide and once the hype begins to dwindle.

According to Polygon, Sony President Shuhei Yoshida is confident that a steady stream of game releases will be made possible with the PS4.

"What we're so excited about in the indie scene is the abundance of these potential, really creative people," said Yoshida.

Detailing Sony's plans, what seems to be the trend is that the third-party lineups are more abundant compared to first-party titles, as the plans, enumerated by Polygon, is that only three first-party games will be available at launch, namely Knack, Killzone: Shadow Fall, and DriveClub, while only one more game has been slated for next year, Infamous: Second Son.

As for third-party games, this is where a lot of indie titles will be booming. Yoshida said, "I think, because we have good support from third parties, I think we should focus more on the steady flow of titles from our studios, rather than trying to get everything for the launch."

But as seen in Gamescom, there are still a lot of unannounced games that are in development process, such as Naughty Dog games and those coming in from Sony Santa Monica.

Plans for the PS4 may still be in the works, but the future of indie and first-party gaming is not a bleak landscape for Sony.

The power of the PS4 trumps Xbox One?

The PS4 and the Xbox One may have seen a draw when the two consoles faced off at Gamescom. But as far as the revelations of the inner workings of the consoles are concerned, the PS4 may have seen a small win.

According to ExtremeTech, AMD senior product marketing manager Marc Diana has revealed that the PS4 is the only console that is capable of supporting AMD's next-gen technology. Called the heterogeneous unified memory architecture (hUMA), this allows high performance computing and the one responsible for the bigger raw computing power of the PS4.

The bottom line of the power of the hUMA, as ExtremeTech reports it, will be something felt with time, as hUMA optimizes the processing, not necessarily the gaming graphics. But it will offer some mechanisms that will be unique only to the PS4.

Get your face in the game with Kinect Sports Rivals

Microsoft has been very adamant about keeping the Kinect with the Xbox One as far as the bundling its next-gen console is concerned. This time, Microsoft shows just why it has deemed the Kinect to be an essential part of next-gen gaming, particular in its need sports gaming.

In a video released by Microsoft, you can see Kinect Sports Rivals as discussed b developers on how the technology behind the Kinect works.

In essence, what you have is a champion created in your likeness, and a game that adapts depending on how you and your friends play and compete within the game.

"We have a high definition camera now. The feeds that you see now compared to the old one are so much clearer, so we can really get down to the nuances of motion," said Danny Isaac, executive producer at Rare.

"We really get down to the body shape and the movement, and it really opens up a host of new opportunities that just really wasn't possible with the old generation."

It makes use of the Kinect as a sensor that allows the light to bounce off as photons to create the technology. Putting it in terms of comparison with the old Kinect, back then, the original Kinect could only track 20 joints on two bodies. Now, the new Kinect can track up to 25 joints on six bodies.

The amount of detail takes the kind of gaming that the Xbox One can offer to a whole new level of detail. See the lengths to where the innovative technology of the Kinect has gone, as discussed by the developers in the video.