PS4’s Playable Games at Eurogamer Expo, Exclusive Basement Crawl Detailed; Forza 5 Demos Xbox One Cloud Power
If, after all the events where the PS4 had been showcased, you still haven't tried out Sony's next-gen console for yourself, there is another upcoming event, and this time, the games list stretch to no end.
This coming September 26 to 29, the Eurogamer Expo 2013 will be held at Earl's Court London, and tickets are still being sold for its Thursday and Friday showcase, reports VG 24/7.
The report gives the entire list of confirmed titles up for gaming at the Eurogamer Expo 2013:
- Assassin's Creed 4: Black Flag
- Batman: Arkham Origins
- Battlefield 4
- Castlevania: Lords of Shadow 2
- The Crew
- The Elder Scrolls Online
- Dark Souls 2
- Duel of Champions
- FIFA 14
- Infinite Crisis
- Injustice: Gods Among Us
- LEGO Marvel Super Heroes
- The Mighty Quest for Epic Loot
- Need for Speed: Rivals
- Payday 2
- PES 2013
- Rocksmith
- War for the Overworld
- Wolfenstein: The New Order
It doesn't stop there, because not only will you have the chance to sample the games, Oculus Rift VR headsets are also available at the event for use. Does this mean possible VR support in the near future for the PS4?
More details for PS4's exclusive Basement Crawl
When the first teasers for PS4's exclusive game Basement Crawl first broke through, it seemed intriguing and horrifying at the same time. Twisting children's toys and dreams into grotesque representations, with nothing more than the title to go on with, it seems like indie game at one of its finest.
Now more details have been revealed about the game, this time putting some tangible information to form a better perspective of the game. In an interview with PlayStation Blog, Peter Bielatowicz, creative director and VP for Bloober Games stated that you'll be looking at a maze-based action game that requires strategy to get through levels.
Taking off from inspirations like Bomberman and Spy vs. Spy, Basement Crawl is bent on inflicting pain to other players through mind games and physical traps. That said, it seems to be better played via multiplayer, but a single player campaign making use of robots will also be available.
Just by banking on your skills, you'll have to play with four characters through either a 4-player or 8-player online gaming. The posters reveal thereof the playable characters, a crash-test dummy, a girl with a teddy bear and a knife, and a scary midget clown.
"Expect to have much more control over what's happening to you in every second of the game and expect to have to find your way out of situations by using your reflexes and fast thinking," wrote Bielatowicz in PlayStation Blog.
"Think of well-balanced, old-school fighting games--if you are new, you can mash buttons randomly and have fun, but good players will always be able to show off their skills."
Xbox One cloud power as seen through Forza
The power of Xbox One's cloud has always been depicted as an intangible product that is merely "on the cloud"--or better translated, not solid enough to be taken seriously.
However, in an interview with OXM, Turn 10'sDan Greenawalt, creative director, and Alan Hartman, studio manager, who are some of the brains behind Forza 5, revealed that there is much to be praised when it comes to Xbox One's cloud power.
What makes Forza 5 a unique game and one that does justice to the power of the Xbox One is that it will require support for its Drivatar AI system. In a nutshell, Drivatar allows the game to learn from your gaming style and to make a more dynamic challenge that takes all those data into consideration.
Quality and capacity of the content is one of the reasons why both Hartman and Greenawalt feel that the Xbox One's cloud power was worth the challenge of the development. Because of the capabilities of the cloud, the developers have been able to offload the more tremendous tasks granted for the Drivatar to truly work.
"So we can now make our AI instead of just being 20%, 10% of the box's capability, we can make it 600% of the box's capability," said Greenawalt. "Put it in the cloud and free up that 10% or 20% to make the graphics better--on a box that's already more powerful than we worked on before."