It’s safe to say the primary focus of GDC 2015 was squarely on virtual reality. Valve, HTC and Sony took centre stage, showing off their Vive and Project Morpheus headsets respectively. Speaking to the press at the close of GDC, Sony’s Shuhei Yoshida was fairly open about his hopes and dreams for the future of the hardware.

"Our approach is pretty much the same to regular PS4 content. We are extremely excited about what indies come up with, like No Man’s Sky, Octodad or Butt Sniffin’ Pugs," he said, speaking to Gamasutra.

Yoshida went on to state that Sony is working with other major VR companies to ensure developers had a large market to bring their digital wares to. He also stated that the company had been working hard to streamline the process of getting cross-platform VR games to Project Morpheus.

As reported by PlayStation Lifestyle, Sony wants its share of Project Morpheus software development to be about 15-20%, in line with where its traditional software market currently lies. Yoshida points to some of the content currently being made for both Oculus and Samsung’s Gear VR, and states that the company would like to make it easier for developers to get that content on Morpheus. To that end, the company is also working closely with middleware vendors like Epic and Unity to make the porting process simple.

There’s a while to go before gamers have to start thinking about what games to get for the headset though. As previously reported, Sony might show off some of its more full-fledged games at E3 this year, the company isn’t targeting a release 2014, looking instead to the first half of 2016 for launch.

Speaking to Game Informer, Yoshida stated that the company would have a good number of titles ready for launch, but noted that the quality of these experiences was more important than the quantity. He went on to add that gamers could expect to see some third-party Morpheus games on show at E3 as well, and that updated Morpheus dev kits would be going out around late April or May.

Despite the palpable excitement for Project Morpheus, Sony has been cautious about discussing price, and that doesn’t look like changing any time soon. In an interview with Polygon, Yoshida stated that price has simply not been a driving factor in the development of the headset. He states that the company’s primary goal is to ensure first-time users have the best experience, and noted that like the PS4, the Morpheus headset would see its price fall as time passes.

(Credit: YouTube/Gamespot)

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