Xbox One Future Servers Discussed in PAX Australia, Holiday Releases Looking At Delay to 2015
Even with a successful launch in Australia, the Xbox One has received the same results in terms of sales as the PS4 when compared with other countries: it has always lagged behind. And this is not the best place for the Xbox One, considering that Australia is one of its stronger areas in terms of sales.
However, Microsoft's plan for its next-gen console is not yet finished. In fact, it may just be starting to pick up pace. During the PAX Australia, Microsoft discussed some of its plans for the Xbox One.
Kotaku reports that the team on Xbox One is continuing to respond to fan feedback, taking into consideration what features the fans may want to see in the console. But more than this Microsoft Australia Xbox lead Jeremy Hinton has also touched on the local servers that have been promised for Australia.
According to the source, the idea and execution of local servers began with "TItanfall," which allowed for the players to finally receive the kind of online multiplayer gameplay that they deserved: less pings, more fun. And the good news here is that this may just be the beginning of it.
Speaking with Kotaku, Hinton touched on the Azure Centres, which are the servers located in Melbourne and Sydney, which have been used for hosting Xbox Live games. It appears that in time, the local servers will be slated to being a big part in the change that the Australia Xbox Live service will become.
"We have no announcements right now in terms of exact timings but we are working on it as we speak. Hopefully we'll have some announcements in the next couple of weeks, but absolutely the intent is that anywhere there is a centre is to have that centre run Xbox Live multiplayer games," said Hinton to Kotaku.
As for game releases for the Xbox One, Microsoft has promised quite the number of releases coming by the holiday season. But this may not be the case for it, and the reason may be pegged to the fact that the company may have scheduled too many games that can actually eat into each other's profits.
Ubergizmo reports on the recent talk from Xbox head Phil Spencer, who stated that the games may be delayed into 2015. The games may be ready, but considering that too many games coming out is also not a good thing, it may be good planning to arrange the traffic of games for a better flow, profit-wise and also for the benefit of fans.
"It might just be too crowded and we might purposely try to move some things out to spread it," said Spencer in a podcast quoted by Ubergizmo.
As mentioned, too many games can actually be a bad thing as well. Fans can only handle a number of games at a time, and it would be wiser to spread out the releases in the coming months than to have months that are devoid of releases come next year. This way, the Xbox One would be even more relevant to gamers for 2015.
VG 24/7 also reports that, apart from profiting from the games as a company, it may also be even more beneficial for the industry in general, so that the year will be full of game shipments for better opportunities.
Xbox One and cloud computing (Credit: YouTube/RedGamingTech)
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