A woman, dressed as a zombie, takes part in a flashmob in Vienna
IN PHOTO: A woman, dressed as a zombie, takes part in a flashmob in Vienna September 27, 2011. The zombie flashmob coincided with the Slash Film Festival which showcases horror, fantasy, animation and science-fiction movies. The film festival takes place from September 22 to 30. REUTERS/Lisi Niesner REUTERS/Lisi Niesner

"DayZ," has received new updates from creator Dean Hall. While at the EGX, DualShockers has managed to get a few statements from Hall regarding plans for "DayZ," with one of them being that the Xbox One is also a definite target platform for release.

"'DayZ' is definitely going to be a multiplatform title--that's the firm vision from Bohemia's standpoint," Hall said as quoted by DualShockers. This means that "DayZ" will also be coming to the PS4.

Even better news for PS4 players is that Early Access for "DayZ" may even appear on the PS4 instead of the PC. For now, the Early Access is still dependent on the decisions from Sony. Pointing out some problems that Early Access for "DayZ" has encountered, the creators are now waiting on how Sony will take the Early Access program for its console.

While "DayZ" may already be talking about Early Access plans, Sony Online Entertainment's "H1Z1" has not yet hinted at more concrete plans for its Early Access on Steam for the zombie-infested open-world survival title. However, in terms of the weapons found in the world, senior game designer Jimmy Whisenhunt has taken to the "H1Z1" official blog to inform fans of what's happening and what they're doing for the weapons.

Since his main task involves the tuning process post-animation of the weapons, Whisenhunt said that they have considered some aspects of weapons that are often overlooked in first-person shooter games. One of these is how a weapon would react to actions that are conducted in-game.

After that, Whisenhunt gets down to the business of testing out the weapons and conducting research on how they would function in the game. He admits to having some experience in shooting for sport, which helps contribute to how the ballistic simulation is built and recreated in the game.

"We've mentioned in the past that we want to avoid tuning and creating things simply because 'that's the way it is in real life,' which means I get to take a realistic ballistic and weapon recoil feel and make it feel satisfying and fun," Whisenhunt said over at the "H1Z1" blog.

He did mention one thing that players can expect during the Early Access, and this is that the system of weapons will change with addition, instead of removal, of functions in a weapon. After all, the weapons are created to suit the world of zombies and survival, so the fun is tailored to the title.

Since the developer of "H1Z1" are very open and listening to its community, Whisenhunt assures that they are looking at the questions regarding tuning and weapon creation, and hopes that they will get around to answering them.

"H1Z1" Dev Spotlight (Credit: YouTube/H1Z1)

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