Fans of Mad Max have already been excited for the game, which is slated to come to the two biggest current and next-gen platforms and the PC next year, and it was the talk down under when the debut trailer finally hit E3 last week.

The game is based on the film franchise, which has an intense Australian flavor. According to IGN, it is one of the global films that rooted the Australian wave and inspired many a fan.

But at the closed doors demo with Warner Bros., Max spoke with an American tough guy accent, far from what had inspired the game franchise to begin with.

"We treated this as a completely new property," said Christofer Sundberg, Avalanche Founder and Chief Creative Officer, said to IGN.

"And that was really the only way for us to take on a licensed game. We wanted to treat it like an original IP. The setting--where it is in the world--has really nothing to do with the Mad Max video game. It's really a game to do with the relationships between different people in this world."

Now because of the change, AusGamers has started a petition that aimed to change the voice of the lead character to that of an Australian actor, in order to bring back the flavor that was inherent in the two films from which the game was based on.

The petition is now on Change.org, with 212 needed and the supporters already up to 288. It seems that many are not satisfied with the given reason of wanting something generic to portray Max in the game.

Despite the decisions made for the game, it seems that Sundberg himself won't be as close-minded about changing the voice actor in the game, potentially to avoid a backlash from fans, as he is quoted by Escapist Magazine to respond with an, "I don't know. We'll see."

There is still time for more developments to happen, as Mad Max won't be released until next year for PS4, Xbox One, PS3, Xbox 360, and PC.

Dwindling number of game developers, even more so with women?

Gamers in Australia are pretty much still active in terms of playing games. But when it comes to developing them, it seems that the numbers are on a fast decline--at least this is what showed in the latest figures released for Australia.

Kotaku reports that game development figures based on last year's data had shown an alarming decline in not just the number of developers, but also in the number of women who are in the gaming industry.

The figures showed that only 9% of the developers are women, with the rest employed as artists and designers. Granted, this took place at the height of studio closures in Australia, and that digital game revenues took a dive from $137 million to $89 million.

Still, one positive note would be the possible resurgence of the industry this year. It may be that the decline may be fueled by last year's trend. Or potentially, it can be merely a lack in interest of women when it comes to working in the gaming industry.

Hopefully the development and diversity of games developed won't take the brunt of the trend.

Nine Aussie developers get funding from Interactive Games Fund

On a lighter note with Australia's gaming industry, there is some positive news to be hand, particularly one for developer The Voxel Agents, creator of Train Conductor, as they become part of the nine Australian developers to take a part of the $20 million Interactive Games Fund.

As a potential turnaround for the industry in gaming, VG 24/7 reports that Screen Australia has created the fund to support local game developers for the next three years.

"Australian games studios are recognized internationally for their skill and originality in developing interactive games played all over the world, but the local industry is coming under increased pressure in the midst of a major market shift," said Simon Crean, federal arts minister, to VG 24/7.

The nine companies that will be funded by the Interactive Games Fund include Defiant Development, OOD Games, Soap Creative, Tantalus Media, Torus Games, Twiitch, Uppercut Games, The Voxel Agents, and Wicked Witch Software.