As though to keep in step with its main rival, the PS4, it seems that preorders for the Xbox One has also been put to a stop, at least for Best Buy.

In a report from GameSpot, it seems that Microsoft's console will no longer be available for online purchases via Best Buy, though there are other channels, such as Wal-Mart, GameStop, Amazon, and Target, where the console is still available for online buys.

Does this mean that the PS4 and the Xbox One remain head-to-head in terms of preorder demands?

Xbox One: A lot of no's before you got that One yes

For the team behind the Xbox One, it's not just about the inner hardware and functions that were catered to in the development of the next-gen console, because design of the actual box had also gone through a number of prototypes and rejects before fans got a glimpse of it at the May reveal.

Speaking with Polygon at the Microsoft's Worldwide Partner Conference 2013, the design team behind the Xbox One showcased some of its designs that were rejected at the creation stage.

"We wanted to make it simple and elegant, and we wanted it to be crafted and tailored, so it's all about quality," said Carl Ledbetter, creative director for Xbox, to Polygon. "Using those principles, we started to design."

To say that it was not a one-shot wonder for the Xbox One would be an understatement, as the team of 30 people created over 200 prototypes for the Xbox One before even arriving at the last one.

From sketching the design to building a prototype to testing it in real-world settings, the Xbox One had gone through a great deal of creation before it was put out there. Every imaginable design--curved, angular, irregular, thick, thin, stacked, vertical-angled, horizontally-aligned--can be seen in the sketch made by the team.

But it seems that the hard work paid off, putting a compromising between a fun design with the functionality of components inside the hardware to arrive at a practical but still unique-looking box.

Battlefield 4 goes well with Kinect

What's admirable about gaming developments is the knack of deviating from the formula and pursuing what else can be done with new technology to improve the game, and it seems like this is what Battlefield 4 developers had in mind.

"Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players," said Karl Magnus Troedsson, General Manager at DICE, to VG 24/7.

"You need to have very precise control over what's going on, and trying to do something like that with motion control input does not make sense00not if you want to keep the same kind of formula of the game as we [have] now. You'd need to build a different kind of shooter."

For now, the developers are hard at work with where exactly the want the Xbox One's Kinect to take charge of the game, though announcements of which changes from the previous game iteration have not yet been made.

It's fun to imagine what the Kinect can do for Battlefield 4 as a game--more motion controls? Directing soldiers? Silent commands on stealth mode?

What do you think Kinect can do for Battlefield 4?